Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (light armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Scian. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Javelin. Slow, Ranged Weapon Attack: +3 to hit, range 30 ft./120 ft., one target. Hit: 5 (1d6 + 1) piercing damage.

Reactions

Brace. A ceithernach adds 2 to its AC against one melee attack or as many ranged attacks that would hit it. To do so, a ceithernach must see the attacker and be holding his shield. 

Escape. A hobelar may disengage from combat and travel 30 feet as a reaction if it's current hit points fall below 5. 

Description

Ceithern are light-infantrymen who often form the bulk of a leader's army. They rely on speed and mobility to defeat their enemies. Some Ceithernach ride into battle on their stocky war horses, these men are known as Hobelars. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

johnteboughton

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