Spellcasting. The casarlach is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Scian. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Tend wounds. A casarlach may perform a stabilize action as a bonus action.
Parry. A casarlach adds 2 to its AC against one melee attack that would hit it. To do so, a casarlach must see the attacker and be wielding its quarterstaff.
Escape. A habsarlair may disengage from combat and travel 30 feet as a reaction if its current hit points fall below 5.
Description
Casarlai are magic users who serve in a military capacity, equally adept at battling their enemies as they are healing their comrades. The most powerful captains of the casarlai play an important role in the courts of many leaders. Some casarlai ride small, swift horses into battle, these men are known as Habsarlairs.
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