Attachment: When this plant comes within five feet of another willing creature, it can attach. While attached, the creature can telepathically communicate with it's host, and the host takes 1d6 Necrotic damage after every 24 hours. Each time the force damage is taken, the plant regains 1d6 hit points.
Blossom. (2/Day) The plant creates a 25 ft cube centered around itself. The plant decides what matter can and cannot pass through the cube. The cube has 20 Hit Points, 18 AC, and resistance to bludgeoning damage. The cube lasts for 1 minute, and dissapears if the plant takes any damage.
Sap. Melee Attack. 0ft Range, +5 to hit. Hit: Deals 1d6+2 Necrotic Damage. Heals plant for equal amount.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small flowery vine that latches on to nearby creatures and creates shields to defend their host.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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