Large unknown (Any), Any Chaotic Alignment
Armor Class 17
Hit Points 81 (16d8 + 1)
Speed 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws INT +8, WIS +8
Damage Resistances Piercing and Slashing from nonmagical attacks, Acid, Necrotic, Psychic
Damage Immunities Cold, Poison
Condition Immunities Blinded, Charmed, Poisoned
Senses Truesight, Passive Perception 15
Languages Common Sign Language, Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sacrificial repair. Whenever the Ancient Beast places humanoid skin on it skeletal structure one quarter of the covered area is returned to its original state.

Spellcasting. The Ancient Beast is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): fire bolt, eldritch blast, starry wisp, poison spray
1st level (4 slots): detect magic, magic missile                                                                    2nd level (3 slots): acid arrow, invisibility, mirror image
3rd level (3 slots): counter-spell, dispel magic
4th level (3 slots): dimension door

Actions

Multiattack. Ancient beast uses attacks twice with its claws

Rending Claw. Melee weapon attack:  to hit (2d8 +4) Slashing damage

Control Creature. Any singular humanoid creature (of DMs choice)in 200 ft must succeed a DC 1 wisdom saving throw or be under the control of this creatures commands. (if in battle, at the end of every turn the creature can reroll their saving throw) On a successful save the target creature is immune to this creatures effect for 1 hour

Bonus Actions

Menacing Glare. Any creature within sight of the Ancient Beast must succeed a DC 14 Wisdom saving throw or lose 1d8 to all damage rolls and all attacks ag  are with disadvantage. 

Reactions

Unkillable. Upon reaching 0 Hp the Ancient beast reverts to an inanimate skull (animal of DM choice) which emanates a manipulative energy within a 20 ft area around it.
Once fresh humanoid blood makes contact with the skull, the Ancient Beast is revived in its recently revived state.

Mythic Actions

Elemental Rage (Costs 2 Actions). The Ancient Beast conjures two elementals (of the same element) to fight alongside it.

Description

1/4 of this powerful creature is its original form which restored some of its original power. It is still weak but can cast some spells, and will evade un-necessary combat with numerous or stronger foes. 

Monster Tags: Any

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

Shade_fundulfor

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