Sacrificial repair. Whenever the Ancient Beast places humanoid skin on it skeletal structure one quarter of the covered area is returned to its original state.
Spellcasting. The Ancient Beast is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): fire bolt, eldritch blast, starry wisp, poison spray
1st level (4 slots): detect magic, magic missile 2nd level (3 slots): acid arrow, invisibility, mirror image
3rd level (3 slots): counter-spell, dispel magic
4th level (3 slots): dimension door
Multiattack. Ancient beast uses attacks twice with its claws
Rending Claw. Melee weapon attack: to hit (2d8 +4) Slashing damage
Control Creature. Any singular humanoid creature (of DMs choice)in 200 ft must succeed a DC 1 wisdom saving throw or be under the control of this creatures commands. (if in battle, at the end of every turn the creature can reroll their saving throw) On a successful save the target creature is immune to this creatures effect for 1 hour
Menacing Glare. Any creature within sight of the Ancient Beast must succeed a DC 14 Wisdom saving throw or lose 1d8 to all damage rolls and all attacks ag are with disadvantage.
Unkillable. Upon reaching 0 Hp the Ancient beast reverts to an inanimate skull (animal of DM choice) which emanates a manipulative energy within a 20 ft area around it.
Once fresh humanoid blood makes contact with the skull, the Ancient Beast is revived in its recently revived state.
Elemental Rage (Costs 2 Actions). The Ancient Beast conjures two elementals (of the same element) to fight alongside it.
Description
1/4 of this powerful creature is its original form which restored some of its original power. It is still weak but can cast some spells, and will evade un-necessary combat with numerous or stronger foes.
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