Small Beast, Unaligned
Armor Class 11 Natural armour
Hit Points 10 (3d6)
Speed 35 ft.
STR
10 (+0)
DEX
12 (+1)
CON
8 (-1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Damage Resistances Cold, Fire, Radiant
Senses Darkvision 60ft, Passive Perception 12
Languages Common Cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blaze. Once Charmander has 5 hit points remaining, it gains advantage on attack rolls.

Solar Power. Whilst in direct sunlight, Charmander's Ember does an addition 1d4 fire damage on a hit.

Flame Tail. If Charmander's tail is submerged in water for 2 rounds, Charmander dies.

Water Susceptibility. Charmander takes 1 cold damage for each gallon of water it comes into contact with.

Actions

Ember. RangedWeapon Attack: +4 to hit, range 70/120 ft., 1 target. Hit: 4 (1d6 + 1) fire damage. In addition, any flammable object hit by Ember ignites.

Description

Charmander is a bipedal, reptilian Pokémon with a primarily orange body and blue eyes. Its underside from the chest down and the soles of its feet are cream-colored. It has two small fangs visible in its upper jaw and two smaller fangs in its lower jaw. A fire burns at the tip of this Pokémon's slender tail, which has blazed there since Charmander's birth.

The flame can indicate Charmander's health and mood, burning brightly when the Pokémon is strong, weakly when it is exhausted, wavering when it is happy, and blazing when it is enraged. It is said that Charmander would die if its flame were to go out. However, if the Pokémon is healthy, the flame will continue to burn even if it gets a bit wet and is said to steam in the rain. 

TheLakeGuardian

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