Huge Aberration, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 195 (20d12 + 75)
Speed 40 ft., Burrow 30 ft., Fly 80 ft.
STR
14 (+2)
DEX
10 (+0)
CON
21 (+5)
INT
23 (+6)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CON +10, INT +11, WIS +6, CHA +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities Psychic
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Abyssal, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the Astral Oar fails a saving throw, it can choose to succeed instead.

Creature Sense. The Astral Oar is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a Mind Blank spell, a Nondetection spell, or similar magic can’t be perceived in this manner.

Innate Spellcasting (Psionics). The Astral Oar innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components:

At will: Levitate

1/day each: Confusion, Feeblemind, Telekinesis

Magic Resistance. The Astral Oar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Astral Oar can use its Alien Mind. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Tentacles. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (3d8) psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the Astral Oar. A swallowed creature is Blinded and Restrained, it has total cover against attacks and other effects outside the Astral Oar, and it takes 35 (10d6) acid damage at the start of each of the Astral Oar’s turns.

If the Astral oar takes 30 damage or more on a single turn from a creature inside it, the Astral oar must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Astral oar. If the Astral oar dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Acid Breath (Recharge 5–6). The Astral Oar exhales acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.

Alien Mind. Each creature of the astral oar's choice that is within 120 feet of the astral oar and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Astral Oar's Alien Mind for the next 24 hours.

Legendary Actions

The astral oar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The astral oar regains spent legendary actions at the start of its turn.

Detect. The Astral Oar makes a Wisdom (Perception) check.

Tail Attack. The Astral Oar makes a tail attack.

Psionic Scream (Costs 2 Actions). The astral oar projects its pain through the mental space around it. Each creature within 10 feet of the astral oar must succeed on a DC 19 wisdom saving throw or take (3d6 + 6) Psychic damage and be knocked prone. The Astral Oar then does not provoke opportunity attacks until the end of its next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
10/6/2019 12:07:04 AM
25
1
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Coming Soon

Habitat: Underdark

Garmdia

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