Medium Swarm of Medium beasts
Armor Class 13
Hit Points 20 (3d6)
Speed 70 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
1 (-5)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Passive Perception 1
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Bones. The Bone Boar being just a boar skeleton allows for it to swim in water at the same speed as it walks.

Relentless (One Time Use Per Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 1d6 slashing damage. If it uses a boar charge attack instead and if the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

 

Actions

Boar Charge. The Bone Boar is forced to use up its remaining movement speed to go forward in a straight line. Any creature in its path must make a dexterity saving throw (DC 13 increases by 1 each level of the caster) or take 1d6+1 bludgeoning damage. If the creature succeeds on the dexterity saving throw, they avoid all damage and effects.

Tusk. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6+1 slashing damage.

 

Description

The skeleton of a wild boar.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2024 6:40:02 AM
1
1
1
Coming Soon
9/7/2024 8:36:33 PM
3
1
1.3
Coming Soon
11/26/2024 8:47:20 PM
13
1
--
Coming Soon
DenverRobinson

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