Consume Lifeforce. As a bonus action, the astral wisp can target one creature it can see within 10 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 18 Constitution saving throw against this magic or die. If the target dies, the astral will-o'-wisp regains 10 (4d6) hit points.
Incorporeal Movement. The astral wisp can move through other creatures and objects as if they were difficult terrain. It takes no damage if it ends its turn inside an object.
Shock. Ranged Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 20 (4d10) lightning damage.
Etherealness. The astral wisp and its light magically become invisible until it uses its Consume Spirit, or until its concentration ends (as if concentrating on a spell).
Consume Spirit Ranged Spell Attack: [rollable]+8(4d10){"diceNotation":"1d20+8
Ghostly Nature. Reaction: When the astral wisp is hit by a harmful effect it can phase in and out of the plane it is on, as long as it is not on the astral plane, and add +4 to its AC against the attack.
Destroy Spirit Ranged Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 30 (8d8) Necrotic damage.
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