Tiny unknown, Chaotic Neutral
Armor Class 22 Natural
Hit Points 90 (80d12)
Speed 80 ft.
STR
12 (+1)
DEX
28 (+9)
CON
28 (+9)
INT
28 (+9)
WIS
28 (+9)
CHA
28 (+9)
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Acid, Cold, Fire, Necrotic, Thunder
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 1000 ft., Truesight 1000 ft., Passive Perception 20
Languages All All
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Consume Lifeforce. As a bonus action, the astral wisp can target one creature it can see within 10 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 18 Constitution saving throw against this magic or die. If the target dies, the astral will-o'-wisp regains 10 (4d6) hit points.

Incorporeal Movement. The astral wisp  can move through other creatures and objects as if they were difficult terrain. It takes no damage if it ends its turn inside an object.

Actions

Shock. Ranged Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 20 (4d10) lightning damage.

Etherealness. The astral wisp  and its light magically become invisible until it uses its Consume Spirit, or until its concentration ends (as if concentrating on a spell).

Consume Spirit Ranged Spell Attack: [rollable]+8(4d10){"diceNotation":"1d20+8

Reactions

Ghostly Nature. Reaction: When the astral wisp is hit by a harmful effect it can phase in and out of the plane it is on, as long as it is not on the astral plane, and add +4 to its AC against the attack.

Mythic Actions

Destroy Spirit Ranged Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 30 (8d8) Necrotic damage.

Monster Tags: fey

Habitat: ForestHillMountainSwampUnderdark

AmberAundguard

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