Huge Elemental, Unaligned
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 60 ft., Burrow 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws CON +8, WIS +4
Skills Perception +4
Damage Vulnerabilities Fire, Radiant
Damage Immunities Cold, Necrotic
Senses Darkvision 60, Tremorsense 60, Passive Perception 14
Languages Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Burning Fury. When the salamander takes fire or radiant damage, its Blood-Chilling Breath automatically recharges.

Bloody Spray. Whenever a creature hits with an attack roll within 5ft of the salamander is sprayed with its necrotic blood. The Attacker takes 7 (2d6) necrotic damage and must succeed a DC 17 Constitution Saving Throw or become marked with necrotic energy until the end of that creatures next turn. Well marked in this way, the creature gains vulnerability to necrotic damage.

Arcane Undeath. The salamander cannot die by blood loss through its abilities.

Actions

Multiattack. The salamander makes one Bite attack and four Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 9 (2d8) Cold damage plus 9 (2d8) necrotic damage.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 4 (1d8) necrotic damage.

Blood-Chilling Breath (Recharge 6). The salamander exhales a blast of necrotic blood laced with chill winds in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 44 (8d10) cold damage and 33 (6d10) necrotic on a failed save, or half as much damage on a successful one.

Reactions

Arcane runes. Carved runes in the Salamanders body suddenly invoke themselves when the Salamanders health reaches below its hit point maximum (84). Each creature within 15ft of the salamander must make a DC 17 Dexterity Saving Throw or take 36 (8d8) Force damage and be pushed back 15ft, or half as much damage and not be pushed back 15ft on a successful one. The salamander also gains a temporary +2 to its armor class for one minute, or until there are no creatures marked with its Blood Spray trait.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2024 12:16:21 PM
12
1
1
Coming Soon
11/27/2024 3:26:19 PM
12
1
1.5
Coming Soon
11/27/2024 3:47:01 PM
11
1
2
Coming Soon

Habitat: Arctic

DipTheHusky

Comments

Posts Quoted:
Reply
Clear All Quotes