Medium Humanoid (Human), Neutral Good
Armor Class 14 (Chain Shirt)
Hit Points 44 (5d8 + 10)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws INT +3, WIS +8
Skills Insight +8, Perception +11, Survival +8
Senses Passive Perception 21
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. Antari is a 5th-level cleric. her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Antari has the following spells prepared:
Cantrips (at will): Guidance, Sacred Flame, Word of Radiance, Toll The Dead
1/day each: Bless, Healing Word, Guiding Bolt, Inflict Wounds
2/day: Aid, Enhance Ability, Spiritual Weapon
1/day: Bestow Curse, Revivify

Persistence. Antari has advantage on death saves.

Alert. Antari gains a bonus to initiative (+5), can't be surprised while conscious, and creatures unseen by her do not gain advantage on attack rolls.

Actions

Rapier. Mundane Melee Attack. +6 to hit. reach 5ft., 1 target. Hit: 5 (1d8+1) piercing damage.

Sacred Flame. Cantrip. range 60ft., 1 target. Dexterity Save (DC 16). Fail: 9 (2d8) radiant damage.

Word of Radiance. Cantrip. range 5ft., each creature of Antari's choice within range. Constitution Save (DC 16). Fail: 7 (2d6) radiant damage.

Guiding Bolt. 1/day Spell. +8 to hit, range 120ft., 1 target. Hit: 14 (4d6) radiant damage, and the next attack on the target is made at advantage.

Inflict Wounds. 1/day Spell. +8 to hit, range 5ft., 1 target. Hit: 16 (3d10) necrotic damage.

Reactions

I've Got You. Trigger: an allied creature within 5 feet of Antari goes unconscious. Action: Antari casts Spare the Dying.

Ship Actions

Antari has spent years training as a ship surgeon. During ship-on-ship combat, Antari gives her captain the following additional action:

  • Pick Me Up! Once per day, Antari distributes a special concoction she prepared the previous day. Every member of the crew has wounds healed, and fallen crew members raise up to one hit point. Upon use of this action, if the Crew Morale Die has already been decremented, it is incremented by one.

Description

"Trust me! These maggots are only to clean your wounds! ....well...."

Born in the city of Derrimore, Antari grew up in a small sect of Ari worshipers. You don't know much about her past, but you do know that the religious sect burst into a mysterious fire shortly before joining your crew. Antari was quickly given the nickname "Doc," after her strange knowledge in human anatomy and physiology. You became a close ally of her after she brought you from the brink of death after being crushed by ship rubble during a ship battle.

Protector. Antari has proficiency with Martial Weapons and Heavy Armor. 

Yeetusthemeetus

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