Sacrificial repair. Whenever the Ancient Beast places humanoid skin on it skeletal structure one quarter of the covered area is returned to its original state.
Spellcasting. The Ancient Beast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +7 to hit with spell attacks). The Ancient Beast has following wizard, warlock, druid spells prepared:
Cantrips (at will): fire bolt, eldritch blast, starry wisp, poison spray
1st level (4 slots): detect magic, magic missile, chromatic orb
2nd level (3 slots): acid arrow, invisibility, mirror image
3rd level (3 slots): counter-spell, dispel magic
4th level (3 slots): dimension door, conjure minor elemental, ice storm
5th level (3 slots): scrying, cone of cold
Multiattack. Ancient beast uses attacks twice with its claws
Rending Claw. Melee weapon attack: +7 to hit (2d10 +6) Slashing damage
Control Creature. Any singular humanoid creature (of DMs choice)in 200 ft must succeed a DC 16 wisdom saving throw or be under the control of this creatures commands. (if in battle, at the end of every turn the creature can reroll their saving throw) On a successful save the target creature is immune to this creatures effect for 1 hour
Menacing Glare. Any creature within sight of the Ancient Beast must succeed a DC 14 Wisdom saving throw or lose 2d8 to all damage rolls and all attacks are with disadvantage.
Unkillable. Upon reaching 0 Hp the Ancient beast reverts to an inanimate skull (animal of DM choice) which emanates a manipulative energy within a 20 ft area around it.
Once fresh humanoid blood makes contact with the skull, the Ancient Beast is revived in its recently revived state.
Elemental Outrage (Costs 2 Actions). The Ancient Beast conjures three elementals (of the same or different elements) to fight alongside it.
Description
A power creature that has been 1/2 restored, this creature has more of its original strength and abilities, if angered this creature will either; attack the source of its anger or attempt to escape the confrontation if its foe is to strong. this creature has multiple cults with followers that have summoned it and have been successful in keeping this creature from becoming dormant once again, as well as supplying it with the necessary materials to get back to its former glory.
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