Large unknown (Any), Any Chaotic Alignment
Armor Class 19
Hit Points 104 (17d12 + 2)
Speed 50 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
22 (+6)
WIS
22 (+6)
CHA
12 (+1)
Saving Throws INT +9, WIS +9
Damage Resistances Piercing and Slashing from nonmagical attacks, Acid, Cold, Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Poisoned
Senses Truesight, Passive Perception 15
Languages All (Only if the top half is restored), Common Sign Language, Telepathy
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sacrificial repair. Whenever the Ancient Beast places humanoid skin on it skeletal structure one quarter of the covered area is returned to its original state.

Spellcasting. The Ancient Beast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +7 to hit with spell attacks). The Ancient Beast has following wizard, warlock, druid spells prepared:
Cantrips (at will): fire bolt, eldritch blast, starry wisp, poison spray
1st level (4 slots): detect magic, magic missile, chromatic orb 
2nd level (3 slots): acid arrow, invisibility, mirror image
3rd level (3 slots): counter-spell, dispel magic
4th level (3 slots): dimension door, conjure minor elemental, ice storm
5th level (3 slots): scrying, cone of cold

Actions

Multiattack. Ancient beast uses attacks twice with its claws

Rending Claw. Melee weapon attack:  +7 to hit (2d10 +6) Slashing damage

Control Creature. Any singular humanoid creature (of DMs choice)in 200 ft must succeed a DC 16 wisdom saving throw or be under the control of this creatures commands. (if in battle, at the end of every turn the creature can reroll their saving throw) On a successful save the target creature is immune to this creatures effect for 1 hour

Bonus Actions

Menacing Glare. Any creature within sight of the Ancient Beast must succeed a DC 14 Wisdom saving throw or lose 2d8 to all damage rolls and all attacks are with disadvantage.

Reactions

Unkillable. Upon reaching 0 Hp the Ancient beast reverts to an inanimate skull (animal of DM choice) which emanates a manipulative energy within a 20 ft area around it.
Once fresh humanoid blood makes contact with the skull, the Ancient Beast is revived in its recently revived state.

Mythic Actions

Elemental Outrage (Costs 2 Actions). The Ancient Beast conjures three elementals (of the same or different elements) to fight alongside it.

Description

A power creature that has been 1/2 restored, this creature has more of its original strength and abilities, if angered this creature will either; attack the source of its anger or attempt to escape the confrontation if its foe is to strong. this creature has multiple cults with followers that have summoned it and have been successful in keeping this creature from becoming dormant once again, as well as supplying it with the necessary materials to get back to its former glory.       

Monster Tags: Any

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

Shade_fundulfor

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