Legendary Resistance. (8/Day) If Radahn fails a saving throw, it can choose to succeed instead.
Celestial Fortitude. Radahn has advantage on all saving throws against affects that would stun, incapacitate, poison, or paralyze Radahn.
Magical Resistance. Radahn has advantage on all magical effects that would affect him.
Miquellas Blessing. Radahn has immunity to all charm, disease, exhaustion, and possession effects.
Fury of the Champion. When Radahn falls below half of his maximum hit points, his greatswords gain an additional effect and he gains one extra turn which he will take at the end of the current creatures turn in which he will only be able to do a Meteorite Strike. Additionally Radahn becomes able to use Mythic Actions and refreshes all of his Legendary Resistances.
Legendary Rider. While Radahn is riding his steed Lenard, Radahn cannot fall off. Additionally, while riding Lenard he may use Dash as bonus action instead.
Freedom of Movement. Radahn is unaffected by magically or naturally difficult terrain even while riding his steed.
Divine Strength. Radahn is able to bypass damage immunities and absorption of other creatures and instead treats them as resistant to that damage.
Spellcasting. Radahn is a 30th Level Spell Caster he has a Spell Attack Modifier of (+22) and a Spell Save DC (30) and is able to cast the following spells from the list below.
9th Level-Meteor Shower(6/day)
Multiattack. Radahn makes four Greatsword attacks. Once per turn Radahn can replace two Greatsword attacks for a Cross Dive attack or a Gravity Wave attack. Radahn can replace a Greatsword attack and instead use a Star Scourge Arrow.
Greatsword. Melee Weapon Attack: +22 to hit, reach 15 ft., one target. Hit: (8d6 + 10) slashing damage. (Fury of the Champion). This attack gains a 10ft long 5ft wide 20ft high line of radiant energy centered on the great swords point of attack., creatures in the line must make a DC (24) Dexterity Save on failure taking (4d8) radiant damage.
Star Scourge Arrow. Ranged Weapon Attack: +22 to hit, range 300 ft., one target. Hit: (5d12 + 10) piercing damage. On hit or miss other all creatures still within range and behind the primary target must make a DC (30) Dexterity Saving throw or be knocked prone and take half damage on failure.
Cross Dive. If Radahn has moved at least 20 ft in a straight line, he may jump 80ft without expending additional movement to come crashing down in a 15ft wide 80ft long line. Creatures in the line must make a DC (24) Dexterity Saving throw on success taking half of (6d12+10) slashing damage and on failure taking full damage and becoming knocked prone and pushed back 50ft in a random direction. Repeat this one additional time.
Meteorite Strike.(1/day) Radahn jumps up 1000ft into the sky, in a 200ft radius centered on the point he jumped from he may choose five locations each location is a 15ft radius circle. Creatures in the affected areas must make a DC (30) Dexterity Saving Throw on success taking half of (15d10) radiant and (15d10) bludgeoning damage. On success the creature takes half damage and on full damage on failure and is stunned until the start of Radahns next turn, creatures caught in overlapping areas are not affected multiple times. Finally Radahn himself comes crashing down in a 30ft wide 100ft long line, creatures in this line must make a DC (30) Dexterity Saving Throw on success taking half of (12d12) bludgeoning damage on failure taking full damage and becoming knocked prone.
Parry. Whenever Radahn is attacked he may parry the attacking adding a bonus +6 to his AC for that attack.
Summon Meteors. Radahn makes 5 large meteors appear above him, at the start of Radahns next turn all five meteors are sent out to any creatures within 120ft of Radahn. For each meteor targeting a creature they must make a DC (24) Dexterity Saving Throw on failure taking (6d6) bludgeoning damage and on success taking half that damage.
Gravity Wave. Radahn unleashes a wave of gravity with a 120ft radius centered on Radahn, creatures within this range must make DC (30) Strength Save on failure becoming knocked prone, pulled up to 80ft towards Radahn and taking (10d6) force damage.
Greatsword Strike. Radahn makes 2 Greatsword attacks.
Repeating Slash. Radahn jumps up 30ft into the air and targets one creature with four greatsword attacks. The creature must make a DC (30) Dexterity Saving Throw for each attack, on success they take no damage and on failure they fail all remaining subsequent saves.
Radiant Explosion(3 Actions). Creatures within a 30ft radius centered on Radahn must make a DC (30) Dexterity Saving Throw on failure taking (15d10) radiant damage or half as much on a success.
Miquellas Whisper(4 actions). Radahn targets a large or smaller creature within 10ft, that creature must make DC (24) Dexterity Saving Throw on failure the creature becomes cursed until Radahn either is killed or until the curse is removed. While cursed this way the creature has disadvantage on all saves, if a creature becomes affected twice by this effect they are affected by an effect similar to the spell Power Word Kill.
Spell Cast(2 Actions). Radahn is able to cast one of the spells from his list.
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