Armor Class
9
Hit Points
115
(10d10 + 60)
Speed
25 ft.
STR
22
(+6)
DEX
8
(-1)
CON
23
(+6)
INT
3
(-4)
WIS
5
(-3)
CHA
4
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 7
Languages
Understands Common but can't speak
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie brute to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie brute drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Smash (Recharge 5–6). The zombie brute smashes the ground in front of it in a 10-foot square. Each creature in that area must make a DC16 Dexterity saving throw, taking 24 (4d8 + 6) bludgeoning damage and has their speed reduced by half until the end of their next turn on a failed save. On a successful save, the creature takes half as much damage and their speed isn't reduced.







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