Small Elemental, Neutral
Armor Class 10 natural armor
Hit Points 20 (1d8)
Speed 0 ft., Fly 30 ft. (hover)
STR
6 (-2)
DEX
12 (+1)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d8) bludgeoning damage.

 

Description

Air minimentals are naturally moody but curious, plagued with a short attention span. These minimentals are most often observed in the form of small cloud formations of varying colour, which tend to change with their mood. They are light enough to fly, but risk getting carried away by gusts of wind if they stray too far from the ground, tending to stick to the gentler currents close to the earth. Due to their erratically nomadic nature, they are most often encountered alone. When upset, or even when simply sneezing, they can accidentally discharge a static shock. An individual air minimental’s shocks are not much of a threat, but large, grumpy groups of them can generate surprisingly intense thunderstorms that may pose a threat to less structurally sound buildings.

Monster Tags: Elemental

Habitat: DesertMountain

DrexzartJongnalx

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