Medium Humanoid (Angel, Human), Lawful Neutral
Armor Class 18
Hit Points 60 (4d20 + 40)
Speed 45 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +7, DEX +6, CON +8, WIS +6
Skills Acrobatics +4, Athletics +4, Insight +5, Perception +5
Damage Resistances Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Radiant
Condition Immunities Charmed, Poisoned
Senses Passive Perception 18
Languages common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Wind Step (Recharge 2). As a bonus action, the Lance can teleport up to 30 feet to an unoccupied space it can see.

Aroundyȝt Bloodthirst.As a action,Healing energy radiates from him in an aura with a 30-foot radius. Until the spell ends, the aura moves with him, centered on him. If Lance can hit a creture in the aura with Aroundight  and and creture take a damage Lance can regain hit point equere damage.

Actions

Multiattack The rune kinght makes two weapon attacks.

Secace Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:7 (1d10 + 2) slashing damage.

Aroundight Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d12 + 4) slashing damage plus 9 (1d8). physic damage, creture hited can't healed from averything in 1hr or remove curse.

Reactions

Punishment from heaven. When you attacked by creature 5 ft. you can attack that creature with a Aroundight (cc=3 per lr)

Legendary Actions

Lance can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Aroundight Apocalypse (Costs 2 Actions). Lance detonate the Beyond Pressure round him. Each creature within 15 feet of him must succeed on a DC 20 Dexterity saving throw or take 17 (2d6 + 10) physic damage and be knocked

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Phadgrapao