Small Plant, Unaligned
Armor Class 9 Natural armour
Hit Points 7 (3d4)
Speed 20 ft.
STR
14 (+2)
DEX
6 (-2)
CON
6 (-2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Cold, Fire, Psychic
Damage Resistances Lightning, Poison, Radiant
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Common Cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Chlorophyll. When Bellsprout is in direct sunlight, it has +5 to initiative rolls.

Gluttony. Bellsprout has advantage on checks related to locating food.

Ingrain. If Bellsprout does not move on its turn, it regains 1d4 hit points, unless it is at 0 hit points.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and Bellsprout can't constrict another target.

Acid. RangedWeapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit: 5 (1d6 + 2) acid damage. If a creature is hit by this, they must succeed a DC 10 Constitution saving throw or have their AC reduced by 2 for 1 minute.

Description

Bellsprout is a plant-based Pokémon with a stem-like brown body. There is a single green leaf on each side of its body. It has a yellow bell-shaped head with what appear to be pink lips at the end and beady black eyes. It is capable of spitting corrosive acid from its mouth. Its stem is long, thin and very flexible, making it capable of swerving rapidly to avoid many attacks or moving with blinding speed to capture prey. Its roots resemble feet, and it uses them as such.

 

Habitat: Forest

TheLakeGuardian

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