Large unknown (Any), Any Chaotic Alignment
Armor Class 22
Hit Points 166 (27d12 + 4)
Speed 70 ft.
STR
21 (+5)
DEX
20 (+5)
CON
19 (+4)
INT
26 (+8)
WIS
26 (+8)
CHA
17 (+3)
Saving Throws INT +12, WIS +12
Damage Resistances Piercing and Slashing from nonmagical attacks, Acid, Fire, Force, Lightning, Necrotic
Damage Immunities Cold, Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned
Senses Truesight, Passive Perception 20
Languages All, Telepathy
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Sacrificial repair. Whenever the Ancient Beast places humanoid skin on it skeletal structure one quarter of the covered area is returned to its original state.

Spellcasting. The Ancient Beast is a 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 1, + to hit with spell attacks). The Ancient Beast has following wizard, warlock, druid spells prepared:
Cantrips (at will): fire bolt, eldritch blast, starry wisp, poison spray
1st level (4 slots): detect magic, magic missile, chromatic orb 
2nd level (3 slots): acid arrow, invisibility, mirror image
3rd level (3 slots): counter-spell, dispel magic
4th level (3 slots): dimension door, conjure minor elemental, ice storm
5th level (3 slots): scrying, cone of cold, summon dragon
6th level (1 slot): disintegrate, heal, true seeing
7th level (1 slot): fire storm, symbol, prismatic spray 
8th level (1 slot): sunburst, power word stun, 
9th level (1 slot): imprisonment, gate 


Actions

Multiattack. Ancient beast uses attacks twice with its claws

Rending Claw. Melee weapon attack:  + to hit (3d10 +6) Slashing damage

Control Creature. Any singular humanoid creature (of DMs choice)in 200 ft must succeed a DC 1 wisdom saving throw or be under the control of this creatures commands. (if in battle, at the end of every turn the creature can reroll their saving throw) On a successful save the target creature is immune to this creatures effect for 1 hour

Bonus Actions

Menacing Glare. Any creature within sight of the Ancient Beast must succeed a DC 1 Wisdom saving throw or lose 3d10 to all damage rolls and all attacks are with disadvantage.

Reactions

Unkillable. Upon reaching 0 Hp the Ancient beast reverts to an inanimate skull (animal of DM choice) which emanates a manipulative energy within a 20 ft area around it.
Once fresh humanoid blood makes contact with the skull, the Ancient Beast is revived in its recently revived state.

Mythic Actions

Elemental Outrage (Costs 3 Actions). The Ancient Beast conjures four elementals (of the same or different elements) to fight alongside it.

Description

A powerful creature that resembles an animal (DMs choice) that has fully restored its original form and power. This creature will use its powers to overpower anyone whom may anger it. This creature has multiple cults with followers that have summoned it and have been successful in keeping this creature from becoming dormant once again, as well as supplied it with the necessary materials for it to become this form, now it rewards its followers with power and life. those whom are very loyal to this creature are given one wish from this creature(within reason).  

Monster Tags: Any

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

Shade_fundulfor

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