Charge. If the clannfear moves at least 20 feet straight toward a target and then hits it with a crest attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Multiattack. The clannfear makes one attack with its claw and one attack with its bite or tail spike.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) slashing damage.
Crest. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) piercing damage. If the attack deals damage to the target, the clannfear has Advantage on its next attack roll against that creature before the end of its next turn.
Tail Spike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (1d8+2) piercing damage. The target has Disadvantage on its next attack roll before the start of the clannfear's next turn.
Crest Deflect. The clannfear adds 2 to its AC against one attack that would hit it.
Comments