Large Fiend (Devil), Lawful Evil
Armor Class 16 Natural Armor
Hit Points 65 (10d10 + 10)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws CON +4, WIS +3, CHA +7
Skills Perception +10
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Infernal, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Devil Sight. Magical darkness does not impede the devil's darkvision ability.

Magic Resistance. The ink devil has advantage on saving throws against spells and other magical effects.

Liquid Form. The ink devil can move through a space as small as 1 inch wide but must spend an extra foot of movement for every foot moved this way.

Aspects Aura. Any ink devil warlock within a 30 ft. radius of the aspect of the ink devil has their spellcasting abilities enhanced, gaining a +2 to their spell attack bonus and spell save DC.

 

Actions

Multi-attack. The ink devil makes two attacks with its claws.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11(2d8 + 2) slashing damage plus 7(3d4) necrotic damage.

Spew Ink. Ranged Spell Attack: +6to hit, range 20/60ft., 1 target. Hit: 14(4d6) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

MagikalWorldrUs

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