Medium Fiend, Unaligned
Armor Class 12 natural armor
Hit Points 11 (2d8 + 2)
Speed 50 ft.
STR
13 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the clannfear moves at least 20 feet straight toward a target and then hits it with a crest attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4+1) slashing damage.

Crest. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8+1) piercing damage. If the attack deals damage to the target, the clannfear has Advantage on its next attack roll against that creature before the end of its next turn.

Tail Spike. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 6 (1d8+1) piercing damage. The target has Disadvantage on its next attack roll before the start of the clannfear's next turn.

Reactions

Crest Deflect. The clannfear adds 2 to its AC against one attack that would hit it.

Monster Tags: fiend

FriendsSpellSucks

Comments

Posts Quoted:
Reply
Clear All Quotes