Gargantuan Beast, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 150 (9d20 + 15)
Speed 25 ft., Swim 35 ft.
STR
20 (+5)
DEX
5 (-3)
CON
20 (+5)
INT
4 (-3)
WIS
8 (-1)
CHA
4 (-3)
Senses Passive Perception 10
Languages Wild
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Natures Touch: Recovers 10 Health at the end of each of its turn.

Spellcasting Resistance: Creature has an advantage in saving throws against spells cast in his directiom. (Does not work on AOE) 

Actions

Multiattack: *Creature can attack twice

Trample: (Deer runs 30 feet in a straight line) (+5 to hit), 3D6(+3) Reach 5 feet outside of path. Target(s) must make two 15-constitution saving throws or become stunned on your turn. [bludgeoning]. 

Impale: (Deer uses its horns to deal piercing damage) (+10 to hit), 2D10 (+3) reach 10 ft., (Up to 2 targets if theyre within 10 feet of each other). 

Spit: (+4 to hit), 2D8(+1) 10/150 Feet, (2 Targets)

Guard: Creature takes 1/2 damage until next turn and recovers 10% health

Legendary Actions

7 Actions Total, Max 2 per turn, 4 per round

Nature's Curse (Cost 2 Actions): Spiked growth forms in 30 feet of all directions of Deer (See PlzBe for more information on Spiked Growth)

Summon: (Cost 3 Actions) Summons 3 Random Beasts ;)

Negate: (Costs 3 Actions) Deer chooses to negate the previous attack 

Fling: (Costs 1 Action) VampyD flings an opponent 50 feet backwards dealing 0 damage

 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Flesh hanging off its hind legs, open wounds spread around the chest, soulless eyes, and blood dripping down from its mouth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

EelemTheMoist

Comments

Posts Quoted:
Reply
Clear All Quotes