Water Breathing. The Blargh can breath only underwater.
Hold Breath. The Blargh can hold its breath for up to an hour
Siege Monster. The Blargh deals double damage to objects and structures
Fred-sense. The Blargh can sense the closest thing with Fred in its name
Water walking. The Blargh is constantly under the effect of water walking
Multi Attack. The Blargh makes three attacks: two with its tusk and one with its tail
Tusk. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 13(3d6 + 3) piercing and 7(2d6) poison damage.
Tail. Melee Weapon Attack: +6 to hit, reach 20 ft., 1 target. Hit: 16(3d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14). The target is restrained until the grapple ends. The Blargh can only grapple 1 target at a time in this way.
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