Gargantuan Monstrosity, Neutral
Armor Class 15 Natural
Hit Points 122 (12d12 + 4)
Speed 50 ft.
STR
16 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
9 (-1)
CHA
10 (+0)
Senses Passive Perception 9
Languages Aquan Can speak Aquan but only in morse code
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Breathing. The Blargh can breath only underwater. 

Hold Breath. The Blargh can hold its breath for up to an hour

Siege Monster. The Blargh deals double damage to objects and structures

Fred-sense. The Blargh can sense the closest thing with Fred in its name

Water walking. The Blargh is constantly under the effect of water walking

Actions

Multi Attack. The Blargh makes three attacks: two with its tusk and one with its tail

Tusk. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  13(3d6 + 3) piercing  and 7(2d6) poison damage. 

Tail. Melee Weapon Attack: +6 to hit, reach 20 ft., 1 target. Hit:  16(3d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14). The target is restrained until the grapple ends. The Blargh can only grapple 1 target at a time in this way.

Dog_army

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