Armor Class
12
Hit Points
9
(1d10 + 4)
Speed
20 ft., Swim 30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +4, CON +3
Skills
Athletics +4, Intimidation +4, Stealth +4
Damage Vulnerabilities
Lightning
Senses
Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The croconaw can hold its breath for 1 hour.
Actions
Ice Fang. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d6+2) Cold damage. If the target is Small or Tiny, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Bonus Actions
Aggressive. The croconaw can move up to its speed toward a hostile creature that it can see.
Description
Croconaw is a semi-aquatic creature known for its powerful jaws and strong swimming abilities. It is often found in freshwater habitats. Croconaw can use its strong jaws to bite and grapple its enemies, making it a formidable opponent both in and out of the water.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/30/2024 10:40:05 PM
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7
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1
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1
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Coming Soon
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