Small Beast, Unaligned
Armor Class 12
Hit Points 9 (1d10 + 4)
Speed 20 ft., Swim 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +4, CON +3
Skills Athletics +4, Intimidation +4, Stealth +4
Damage Vulnerabilities Lightning
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Hold Breath. The croconaw can hold its breath for 1 hour.

Actions

Ice Fang. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d6+2) Cold damage. If the target is Small or Tiny, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Bonus Actions

Aggressive. The croconaw can move up to its speed toward a hostile creature that it can see.

Description

Croconaw is a semi-aquatic creature known for its powerful jaws and strong swimming abilities. It is often found in freshwater habitats. Croconaw can use its strong jaws to bite and grapple its enemies, making it a formidable opponent both in and out of the water.

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2024 10:40:05 PM
7
1
1
Coming Soon

Monster Tags: Misc Creature

Habitat: Coastal

GGSuperNova16

Comments

Posts Quoted:
Reply
Clear All Quotes