Armor Class
13
(natural armor)
Hit Points
14
(7d4)
Speed
0 ft., Fly 30 ft. Ignores opportunity attack
STR
8
(-1)
DEX
14
(+2)
CON
4
(-3)
INT
16
(+3)
WIS
14
(+2)
CHA
1
(-5)
Saving Throws
INT +5, WIS +4
Damage Vulnerabilities
Acid, Cold, Fire
Damage Immunities
Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The spellbook is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the spellbook must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the spellbook remains motionless and isn't flying, it is indistinguishable from a normal book.
Spellcasting. The book can cast the spell "magic missile" as an action
Actions
Book slap. The book closes and slaps an enemy within 5ft. +2 to hit. 1d4 +2 bludgening. If it misses it falls prone.
Description
A magically animated flying spellbook dances through the air, it stays open and aims its pages at an enemy in hopes to hit them with a spell.
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