Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 Plate armor
Hit Points 67 (10d8 + 20)
Speed 30 ft., Fly 30 ft. A Brotherhood trooper power suit has 3 hours of flight time.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +6, WIS +4
Skills Intimidation +5, Perception +5
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The trooper makes two melee attacks, or makes one attack with its wrist device. A trooper can only have one type of wrist device equipped (decided by the DM).

Hammer. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage

Flamethrower. The trooper blasts all creatures in a 15-foot cone for 3d6 Fire damage, or half as much on a DC14 Dexterity Save.

Grapple hook. The trooper makes a ranged attack (+7 hit, range 60/120 feet), at advantage if the target is wearing metal armor. On a successful hit, the target takes 1d6 lightning damage and must make a DC14 Strength save or be pulled 20 feet towards the trooper. If the target lands within melee range of the trooper, it takes a Hammer attack on the target as a free action, rolling with advantage.

Railgun All creatures in a 120-foot line from the trooper must make a DC14 Dexterity saving throw or take 4d6 Force damage. Creatures take half damage on a successful save.

Reactions

Bodyguard. If the trooper is guarding  a Brotherhood of Steel officer, and that officer is within 5 feet and would take damage from an attack, the trooper can take damage  from that attack instead.

Description

Brotherhood of Steel troopers use the 'idiot proof' version of Damien Ironbrand's power armor to guard their hideout and perform as basic flying infantry for their officers.

Monster Tags: NPC

Habitat: Urban

Caethir

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