Multiattack. The trooper makes two melee attacks, or makes one attack with its wrist device. A trooper can only have one type of wrist device equipped (decided by the DM).
Hammer. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage
Flamethrower. The trooper blasts all creatures in a 15-foot cone for 3d6 Fire damage, or half as much on a DC14 Dexterity Save.
Grapple hook. The trooper makes a ranged attack (+7 hit, range 60/120 feet), at advantage if the target is wearing metal armor. On a successful hit, the target takes 1d6 lightning damage and must make a DC14 Strength save or be pulled 20 feet towards the trooper. If the target lands within melee range of the trooper, it takes a Hammer attack on the target as a free action, rolling with advantage.
Railgun All creatures in a 120-foot line from the trooper must make a DC14 Dexterity saving throw or take 4d6 Force damage. Creatures take half damage on a successful save.
Bodyguard. If the trooper is guarding a Brotherhood of Steel officer, and that officer is within 5 feet and would take damage from an attack, the trooper can take damage from that attack instead.
Description
Brotherhood of Steel troopers use the 'idiot proof' version of Damien Ironbrand's power armor to guard their hideout and perform as basic flying infantry for their officers.
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