Small Aberration, Chaotic Neutral
Armor Class 10 Natural
Hit Points 10 (2d8 + 1)
Speed 30 ft., Fly 10 ft., Climb 20 ft.
STR
3 (-4)
DEX
16 (+3)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws DEX +5, INT +6
Skills Deception +9, Perception +17, Stealth +20
Senses Passive Perception 13
Languages Common, Deep Speech Common, Deep Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hidden Form: The Cathulhu can cast “Disguise Self” at will, equal to 3 times a day, where a DC 16 Wisdom save (Insight), must be passed to dispel the changed form. The Cathulhu can take the form of any small or tiny four legged creature. The Cathulhu’s true form appears as a larger than normal tabby cat, with large cthulhu-esque wings, pitch black eyes, and a mass of writhing tentacles where its mouth should be. The shadow of the Cathulhu doesn’t change, regardless of form. Upon a creature's first time seeing the Cathulhu, they take 9 Psychic damage (2d6+2), as horrible images flash through their mind. Any humanoid killed by this effect has their face contort into a silent scream of terror. 

Aberrant Tricksters: The Cathulhu can cast invisibility once per day, often as a way to escape combat or perform simple pranks, often involving doing things that would make sense to a creature of the far realms. (Causing bizarre hallucinations and illusions to minorly annoy victims, leaving behind psychic trinkets that make anyone pick it up to have a “major moment” in their life flash past their eyes, regardless of truthfulness)

Psychic Mind: The Cathulhu can telepathically speak to any creature it can see within 30 feet of itself. It doesn't need to share a language with the creature for it to understand its telepathic utterances, but the creature must be able to understand at least one language.

 

Actions

Claw- Melee weapon attack, +4 to hit, reach 5ft., one target. Hit- 6 dmg (1d4 slashing + 1d6 psychic)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Cathulhu can take the form of any small or tiny four legged creature. The Cathulhu’s true form appears as a larger than normal tabby cat, with large cthulhu-esque wings, pitch black eyes, and a mass of writhing tentacles where its mouth should be. The shadow of the Cathulhu doesn’t change, regardless of form

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Shapechangerabberationpet

Habitat: UnderdarkUrban

MothMelon

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