Hidden Form: The Cathulhu can cast “Disguise Self” at will, equal to 3 times a day, where a DC 16 Wisdom save (Insight), must be passed to dispel the changed form. The Cathulhu can take the form of any small or tiny four legged creature. The Cathulhu’s true form appears as a larger than normal tabby cat, with large cthulhu-esque wings, pitch black eyes, and a mass of writhing tentacles where its mouth should be. The shadow of the Cathulhu doesn’t change, regardless of form. Upon a creature's first time seeing the Cathulhu, they take 9 Psychic damage (2d6+2), as horrible images flash through their mind. Any humanoid killed by this effect has their face contort into a silent scream of terror.
Aberrant Tricksters: The Cathulhu can cast invisibility once per day, often as a way to escape combat or perform simple pranks, often involving doing things that would make sense to a creature of the far realms. (Causing bizarre hallucinations and illusions to minorly annoy victims, leaving behind psychic trinkets that make anyone pick it up to have a “major moment” in their life flash past their eyes, regardless of truthfulness)
Psychic Mind: The Cathulhu can telepathically speak to any creature it can see within 30 feet of itself. It doesn't need to share a language with the creature for it to understand its telepathic utterances, but the creature must be able to understand at least one language.
Claw- Melee weapon attack, +4 to hit, reach 5ft., one target. Hit- 6 dmg (1d4 slashing + 1d6 psychic)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cathulhu can take the form of any small or tiny four legged creature. The Cathulhu’s true form appears as a larger than normal tabby cat, with large cthulhu-esque wings, pitch black eyes, and a mass of writhing tentacles where its mouth should be. The shadow of the Cathulhu doesn’t change, regardless of form
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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