Large Dragon, Neutral Evil
Armor Class 19 (scales)
Hit Points 51 (6d10 + 18)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +7, Stealth +8
Condition Immunities Charmed
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 17
Languages Common, Draconic, Giant, Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ambusher. The vishap has advantage on attack rolls against any creature they have surprised.

Exceptional Hunter. The vishap has advantage on Wisdom (Perception) and Dexterity (Stealth) checks made in their native environment.

Magic Resistance. The vishap has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The vishap makes two Claw attacks and one Bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) Slashing damage. 

Spellcasting. The vishap casts one of the following spells using Intelligence as the spellcasting ability (spell save DC 13):

2/Day Each: Sleep 

1/Day: Suggestion

Bonus Actions

Nimble. The vishap can take the Disengage or Hide action on each of their turns.

Reactions

Invisibility (1/Day). If a creature hits the vishap with an attack roll, the vishap casts Invisibility without spell components using Intelligence as their spellcasting ability.

TheBooksDoctor

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