Ambusher. The vishap has advantage on attack rolls against any creature they have surprised.
Exceptional Hunter. The vishap has advantage on Wisdom (Perception) and Dexterity (Stealth) checks made in their native environment.
Magic Resistance. The vishap has advantage on saving throws against spells and other magical effects.
Multiattack. The vishap makes two Claw attacks and one Bite attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) Slashing damage.
Spellcasting. The vishap casts one of the following spells using Intelligence as the spellcasting ability (spell save DC 13):
2/Day Each: Sleep
1/Day: Suggestion
Nimble. The vishap can take the Disengage or Hide action on each of their turns.
Invisibility (1/Day). If a creature hits the vishap with an attack roll, the vishap casts Invisibility without spell components using Intelligence as their spellcasting ability.
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