Medium Or Small Humanoid (Any Race), Typically Chaotic Evil
Armor Class 15 studded leather
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws CON +5, CHA +5
Skills Athletics +4, Deception +5, Insight +5, Intimidation +5, Persuasion +5, Religion +4, Stealth +5
Damage Resistances Necrotic, Poison
Senses Passive Perception 14
Languages Common, Infernal, and any one additional language (usually their racial language)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Gift of Sora Kell. Cultists of the daughters of Sora Kell have been magically empowered by their pact with the hags who rule their order. They have proficiency in Constitution saving throws, resistance to poison and necrotic damage, and gain a small amount of innate magic.

Innate Magic. The Cultist of Sora Kell is treated as a 3rd level spellcaster and uses Charisma (Save DC 13, +5 to hit with Spell Attacks). They may cast the following spells without the need for material components:

At Will: Eldritch Blast, [Tooltip Not Found]
1/day, Each: Absorb Elements, Command, Disguise Self

Actions

Multiattack. The Cultist of Sora Kell makes two weapon attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, Range 60/240 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Dash Attack. Any time the Cultist takes the dash action on its turn, it can make a melee attack as a bonus action at the end of its movement. It loses all remaining movement after making this attack.

Reactions

Parry. As a reaction to being the target of a melee attack from a creature the cultist can see, it can add +2 to its Armor Class against that attack.

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2024 8:52:39 AM
3
0
--
Coming Soon

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

Scaarion

Comments

Posts Quoted:
Reply
Clear All Quotes