Medium Or Small Humanoid (Any Race), Typically Chaotic Evil
Armor Class 18 Chain Shirt, Shield
Hit Points 43 (5d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +5, CON +6, WIS +5, CHA +5
Skills Athletics +6, Deception +5, Insight +5, Intimidation +5, Persuasion +5, Religion +4, Stealth +5
Damage Resistances Necrotic, Poison
Senses Passive Perception 14
Languages Common, Infernal, and any one additional language (usually their racial language)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Gift of Sora Kell. Cultists of the daughters of Sora Kell have been magically empowered by their pact with the hags who rule their order. They have proficiency in Constitution saving throws, resistance to poison and necrotic damage, and gain a small amount of innate magic.

Medium Armor Mastery. The blade of Sora Kell has the Medium Armor Master feat, causing them to gain a maximum Dexterity bonus to AC of +3 and preventing Stealth Checks from suffering disadvantage while wearing medium armor.

Innate Magic. The Blade of Sora Kell is treated as a 3rd level spellcaster and uses Charisma (Save DC 13, +5 to hit with Spell Attacks). They may cast the following spells without need for material components:

At Will: Eldritch Blast, Green-Flame Blade, Message
1/day, Each: Absorb Elements, Command, Disguise Self

Actions

Multiattack. The Blade of Sora Kell makes two weapon attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, Range 120/480 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Any creature of medium or smaller size hit by this attack must make a DC14 Strength Saving Throw. If the target fails this save, the daughter of Sora Kell may chose to cause the target to be knocked prone or knocked back 5ft.

Bonus Actions

Dash Attack. Any time the Blade of Sora Kelltakes the dash action on its turn, it can make a melee attack as a bonus action at the end of its movement. It loses all remaining movement after making this attack.

Shield Bash. As a bonus action, the Blade of Sora Kell may make a melee attack with their shield bash.

Reactions

Parry. As a reaction to being the target of a melee attack from a creature the blade of Sora Kell can see, it can add +2 to its Armor Class against that attack.

Shield Cover. As a reaction to being forced to make a Dexterity Saving Throw, the Blade of Sora Kell may add their shield's AC to their Dexterity Saving Throw (+2).

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2024 8:52:43 AM
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Monster Tags: NPC

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

Scaarion

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