Shapechanger. The weredisplacerbeast can use its action to polymorph into a Large displacerbeast-humanoid hybrid or into a Large displacerbeast form, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The weredisplacer has advantage on Wisdom (Perception) checks that rely on smell.
Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails
Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.
Multiattack. In displacerbeast form, the displacerbeast makes two tentacle attacks. In humanoid form, it makes two tentacle attacks or two longbow attacks or one of each. In hybrid form, it can attack like a displacerbeast or humanoid
Bite (Displacer Beast or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with weredisplacerbeast lycanthropy.
Tentacle Whip (Displacer Beastor Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Longbow (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
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