Tiny Undead, Neutral Good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft. (hover)
STR
1 (-5)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Damage Immunities Acid, Cold, Fire, Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. Zorya has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Limited Telepathy. Zorya can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Magic Resistance. Zorya has advantage on saving throws against spells and other magical effects.

Incorporeal Movement. Zorya can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Ghostfire. Any damage Zorya deals with her breath weapon to incorporeal creatures ignores immunity to cold damage.

Ethereal Escape (1/day). If Zorya would be reduced to 0 hit points, she is instead reduced to 1 hit point and flees into the Ethereal Plane, returning to the Material Plane after 1 minute.

Actions

Breath Weapon (Recharge 5-6). Zorya exhales an icy blast of silver fire in a 10-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Reactions

Misty Step. In response to Zorya or a creature within 5 feet of her being hit or missed by an attack, Zorya casts misty step, bringing along up to one willing creature within 5 feet of her. A creature teleported in this way takes half damage from the triggering attack.

Habitat: CoastalDesertForestHillMountainUrban

Tsathorrea

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