Huge Beast, Lawful Neutral
Armor Class 14 Natural
Hit Points 157 (15d12 + 60)
Speed 40 ft., Climb 40 ft.
STR
23 (+6)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
17 (+3)
CHA
13 (+1)
Skills Athletics +9, Perception +4
Senses Darkvision 60ft, Passive Perception 17
Languages Common can only write and understand, Common Sign Language --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Crystalized Affinity for Magic. Thanks to the Creeks embeded crystal it gains a natural affinity for magic. The Creek has advantage on any saving throws agianst magic spells and magical effects targetting it. 

Arcane Absorption. Whenever Creek succeeds on a saving throw agianst a leveled spell it gains a number of charges equal to the level of the the spell up to a maximum of 12 charges. Creek can expend charges to deal additional damage, whenever Creek makes a fist attack it can deal an extra 4 (1d8) point of force damage for every charge expended with a maximum of 3d8 aditional damage.

Overcharge. Whenever Creek absorbs a spell that would cause it gain an amount of charges above 12 it's embeded crysals cannot handle the preassure and must release it rapidly. Creek must make a CON saving throw the DC of which is equel to 13+ every charge it would gain above 12. On a failed saving throw Creeks magical energy is released in a 20ft radius centered on Creek, each creature within the range must make a DC15 dexterity saving throw, on a failed save the target takes 31 (7d8) + an additional d8 for every charge over 12, points of force damage, on succeccful save the target takes half. Creek automatically fails this saving throw.

Actions

Multiattack. The Creek makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Primal Shimmer (Recharge 5–6). The Creek casts a glimmering light in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9 (2d8) + an aditional d8 for every charge Creek has left, expending them, radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Crystallize. The Creek forms a crystal layer on it's fur expending 4 charges which adds 4 to its AC against one melee attack that would hit it. this effect lasts until the start of the Creeks next turn.

 

Description

It's an albino giant ape with with prismatic nails, eyes and prismatic crystals embeded in it's back that attract arcane forces. Their more peacful temper and higher intelect let them be a tameable beast which serve as anti mage meassure in times of war.

Monster Tags: Misc Creature

Habitat: Forest

the_sludgy_horse

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