Huge Elemental, Lawful Good
Armor Class 18
Hit Points 172 (15d12 + 75)
Speed 60 ft., Fly 90 ft.
STR
19 (+4)
DEX
26 (+8)
CON
20 (+5)
INT
18 (+4)
WIS
24 (+7)
CHA
18 (+4)
Saving Throws WIS +12, CHA +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Poison
Senses Blindsight 60 ft., Darkvision 180 ft., Passive Perception 15
Languages Celestial, Common, Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Cleansing Flame. Creatures struck by the avatar take extra damage from it spells and attacks equal to its wisdom modifier and when the avatar reduces a creature to 0 hit points it can choose to have the creature and everything nonmagical it is wearing and carrying be disintegrated into a fine blue ash. A creature killed in this way can only be revived by a resurrection spell or higher.

Fire Form. The avatar can move through a space as narrow as 1 inch wide without squeezing.

Any creature that touches the avatar or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the avatar can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage.

With a touch, the avatar can also ignite flammable objects that aren’t being worn or carried (no action required).

Flyby. The avatar doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Illumination. The avatar sheds bright light in a 60-foot radius and dim light for an additional 60 feet.

Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects.

Primordial Flame. The avatar ignores resistances to fire damage and creatures that are normally immune to fire damage become resistant to fire damage dealt by the avatar.

Actions

Multiattack. The avatar makes three attacks or makes two attacks and uses Spellcasting/Wrath of Yen

Sear. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d6 + 15) fire damage.

Primordial Spear. Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 29 (5d8 + 7) fire damage.

Spellcasting. The avatar casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 20, +12 to hit with spell attack):

At will: fireball, greater restoration, mass healing word, scorching ray(5th level), wall of fire

3/day each: burning radiance, disintegrate, fire storm, haste, heal, resurrection, teleport

Wrath of Yen (Recharge 5–6). The avatar unleashes a storm of fire in a 50-foot emanation around it. Each creature in that area must make a DC 21 Dexterity saving throw. On a failed save, the creature takes 59 (8d12 + 7) fire damage and is unable to regain hit points unless targeted with a greater restoration spell. On a successful save, it takes half as much damage. Creatures of the avatars choice within the emanation will take no damage but instead be cured of any lasting conditions.

Bonus Actions

Elemental Warp. The avatar teleports to an unoccupied space within 60 ft. of itself.

Reactions

Blazing Rebuke. In response to being damaged by a visible creature within 60 feet of it, the avatar forces that creature to make a DC 21 Dexterity saving throw, taking 23 (3d10+7) fire damage on a failed save, or half as much damage on a successful one.

Habitat: DesertMountain

stFerrell

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