Medium Or Small Aberration (Any Race), Chaotic Evil
Armor Class 16 natural armor
Hit Points 36 (3d8 + 18)
Speed 60 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6, CON +5
Skills Perception +7, Stealth +10
Damage Resistances Necrotic, Psychic
Damage Immunities Acid
Condition Immunities Charmed, Deafened, Frightened
Senses Darkvision +120, Tremorsense 120 ft, Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Shadow Stalker - Has advantage on stealth roles 

Predators reflex has advantage on attack roles on any creatures that has not taken a turn in combat yet.

 

Fear Aura - (5-6 charges) At start of its turn, The Void Stalker can emit a menacing aura. Each creature within a 20 ft of it must succeed on a DC 14 wisdom save or become frightened for 1 minute. (each creature on the end of its turn can reroll the saving throw at the end of their turn, ending it on a success.)

Shadow leap - (3-4 charges)The void stalker can teleport up to 40 feet to an unoccupied space it can see. on its next melee attack it has advantage. (outside of combat it can be used as an ambush to knock a creature prone and return to the darkness on a failed perception check)

 

Actions

Multi Attack - makes 2 melee Attacks

  1. Claw: +6 to hit (5 ft reach) Hit: 2d6+4 slashing damage
  2. Barbed Tail: +6 to hit. (10 Ft reach) Hit: 2d6+3 piercing damage (must succeed a DC 13 STR save or be grappled/thrown 20 ft)
  3. Bite: +5 to hit (5 ft reach) Hit: 2d6+3 piercing damage. (Soul rending bite: must succeed DC 13 Con save or be pierced with syringed tongue to take (1d6) necrotic damage or have lingering effect until long rest is taken)

 

Bonus Actions

Psychic Scream - The Void Stalker can release a Psychic scream in a 30 ft radius. Each creature in that area must  make a DC14 INT saving throw. on a fail take (2d6) psychic damage, on a success take half Damage

Shadow pounce - The void stalker run the extra distance if wanted and/or can teleport toward a creature within 20 feet knocking the creature prone on a DC15 DEX save, and can attack with its syringed tongue bite. (use bite attack with soul rending stats) (auto fail) 

Reactions

Acid Blood If the void stalker takes damage the attacker must make a DC 14 Dex save or take 2d8 acid damage

Description

  • A aberration varying in size. primarily medium (5 to 9 ft tall)
  • has dark obsidian colored skin with a purplish hue in light. appears wet or matted.
  • its scales makes it appear it has an exoskeleton.
  •  its head is shaped similar to a humanoid skull and sometimes lizard folk skull with older/stronger forms.
  • no eyes or nose. (xenomorph face)
  • its lower jaw splits when mouth opens flesh keeping it attached. 
  • teeth are sharp and jagged. (similar to venoms teeth) 
  • its tongue is like a syringe.
  • its tail is scaly and long with a barbed tip .
  • its arms is scaly with skinny clawed fingers with thumbs.
  • its feet have a big toe like a velociraptor. with powerful legs for speed.

Monster Tags: aberrationAbominations

Psuser

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