Keen Hearing and Sight. The vocal has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The vocal makes two melee attacks, or uses its Shout.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shout (Recharge 6). The vocal emits a thunderous blast in a 30-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 13 (3d8) thunder damage on a failed save, or half as much damage on a successful one. The shout can be heard for 1 mile.
A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the shout's area.
Description
Vocals have enlarged chests, and are the tribal signal system. Their shouts alert the tribe of danger, as well as help protect the tribe from enemies.