Medium Humanoid, Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Nature +2, Perception +3, Stealth +4, Survival +3
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The vocal has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The vocal makes two melee attacks, or uses its Shout.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shout (Recharge 6). The vocal emits a thunderous blast in a 30-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 13 (3d8) thunder damage on a failed save, or half as much damage on a successful one. The shout can be heard for 1 mile.

A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the shout's area.

Description

Vocals have enlarged chests, and are the tribal signal system. Their shouts alert the tribe of danger, as well as help protect the tribe from enemies.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Tmurabrun