Armor Class
16
(natural armor, shield)
Hit Points
48
(8d8 + 12)
Speed
5 ft.
STR
9
(-1)
DEX
18
(+4)
CON
16
(+3)
INT
14
(+2)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
CON +5
Damage Immunities
Poison
Condition Immunities
Charmed
Senses
Tremorsense 300, Passive Perception 14
Languages
Understands Common and Gnomish but cannot read or speak them.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Actions
Multiattack. The turret makes five javelin shot ranged attacks.
Javelin Shot. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 75/300 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can make 1 Javelin Shot attack.
Comments