Large Construct, Neutral
Armor Class 10 Crystals
Hit Points 16 (7d4)
Speed
STR
10 (+0)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses Passive Perception 1
Languages None
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Touch the Portal. Touching the portal causes the creature to be teleported to the other end of the portal using 5' of its movement. Resisting its pull requires a DC 8 Wisdom check.

Reactions

Metal attracts. A creature wielding a metallic object within 10' of the portal must make a dexterity check DC 4 saving throw or take 2d10 radiant damage.

Description

This construct reflects a portal cast and bound to a place.

It is a circle of incandescent magic that is immune to all mundane weapon's damage.

The portal is a 10' circle and joins two places together, allowing any number of creatures that can pass through the portal as if traversing a 5' of normal movement.

Monster Tags: construct

ForeverBM

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