Armor Class
10
Crystals
Hit Points
16
(7d4)
Speed
STR
10
(+0)
DEX
1
(-5)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Lightning, Poison; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses
Passive Perception 1
Languages
None
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Touch the Portal. Touching the portal causes the creature to be teleported to the other end of the portal using 5' of its movement. Resisting its pull requires a DC 8 Wisdom check.
Reactions
Metal attracts. A creature wielding a metallic object within 10' of the portal must make a dexterity check DC 4 saving throw or take 2d10 radiant damage.
Description
This construct reflects a portal cast and bound to a place.
It is a circle of incandescent magic that is immune to all mundane weapon's damage.
The portal is a 10' circle and joins two places together, allowing any number of creatures that can pass through the portal as if traversing a 5' of normal movement.
Comments