Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Multiattack. The Mimic makes three attacks, two with its pseudopod and one bite.
Pseudopod. Mele weapon attack: [roll]1d20+9[/roll] to hit, 10ft reach, one target, Hit [roll]1d12+5[/roll] bludgeoning. If both attacks hit the same target it is grappled.
Bite. Mele weapon attack: [roll]1d20+9[/roll] to hit, 5ft reach, one target, hit piercing damage plus [roll]2d6[/roll] acid damage. If the creature was grappled then it is swallowed and the grapple ends. The swallowed target is blinded and restrained and takes [roll]3d6[/roll] acid damage at the start of their turn.
Snatch: The mimic can use it's reaction to snatch a weapon from an attackers hands and throw it at another creature, contested strength check to take the weapon. [roll]1d20+9[/roll] to hit [roll]2d6[/roll] bludgeoning damage on hit. Range 40ft.
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