Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights, darkness, faerie fire, fireball
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (1d12+ 5) slashing damage and 2 damage per turn.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7(1d8+ 2) piercing damage.
Description
This Drow is part of a massive empire known as the Eclipse Ascendancy, which originated from the world of Astran, which was conquered by several kingdoms of Drow, Dragonborn, orcs, ogres, trolls, dueregar and mind flayers. The Eclipse Ascendancy is ruled by a Drow called Serhekil who has lived for centuries and overthrown a dozen worlds to establish a dominion of immense wealth, power, and military superiority.
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