Medium Humanoid (Drow, Elf), Lawful Evil
Armor Class 16 (+2 breastplate)
Hit Points 58 (5d12 + 13)
Speed 35 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +5, DEX +5, CON +5, INT +4, WIS +5, CHA +4
Skills Arcana +5, Athletics +7, Intimidation +5, Perception +2, Religion +8, Stealth +5, Survival +13
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 12
Languages Common, Elvish, Orc, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights, darkness, faerie fire, fireball

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (1d12+ 5) slashing damage and 2 damage per turn.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7(1d8+ 2) piercing damage.

Description

This Drow is part of a massive empire known as the Eclipse Ascendancy, which originated from the world of Astran, which was conquered by several kingdoms of Drow, Dragonborn, orcs, ogres, trolls, dueregar and mind flayers. The Eclipse Ascendancy is ruled by a Drow called Serhekil who has lived for centuries and overthrown a dozen worlds to establish a dominion of immense wealth, power, and military superiority. 

Monster Tags: elfsoldier

Habitat: ForestMountainUnderdarkUrban

BruenorBattleaxe18

Comments

Posts Quoted:
Reply
Clear All Quotes