Medium or Small Undead, Neutral Evil
AC 13 Natural Armor    Initiative −1 (9)
HP 26 (4d8 + 8)
Speed 20 ft., Climb 20 ft., Fly 20 ft.
Mod Save
STR 15 +2 +2
DEX 8 −1 −1
CON 14 +2 +2
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 3 −4 −4
Skills Stealth +3
Resistances Poison
Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius); Passive Perception 10
Languages understands and speaks the languages it knew in life
CR 1/2 (XP 100; PB +2)
Traits

False Appearance. While the Chain Ghost remains motionless, it is indistinguishable from a ball of rusted chains.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the ghost can’t constrict another target.

Entangling Chains (Recharge 5–6). Grasping chains sprout in a 15-foot radius centered on the ghost, vanishing away after 1 minute. For the duration, that area is difficult terrain for non-undead creatures. In addition, each creature of the ghost’s choice in that area when the chains appear must succeed on a DC 13 Strength saving throw or become restrained. A creature can use its action to make a DC 13 Strength check, freeing itself or another entangled creature within reach on a success.

Description

A chain ghost is a restless spirit bound in chains after death as part of an ancient custom - supposedly to prevent their bodies from rising from the grave. While motionless, their chains surround them, so they appear to be a ball of tangled metal. But when they move, their humanoid body can be seen. Some believe their chains are a mark of torment - the weight they are forced to bear in death for the sins committed in life.

Habitat: Urban

BrinFallgard

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