Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
7 (-2)
CHA
11 (+0)
Skills Arcana +4, Stealth +6
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses Blindsight 60ft, Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amorphous. The inkling can move through a space as narrow as 1 inch wide without squeezing.

Evasion. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Osmosis Learning. Blot has picked up simple magic from aiding Arthurs studies. Blot can cast ANY 1st Level Arcane Spell from the Wizards Spell list. This can be done twice. 

Actions

Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.

Ink Spray (1/Day). The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling’s next turn.

Magic Boon (Spare the Dying). Can use an action to cast the Spare the Dying Cantrip. Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Bonus Actions

Nimble Escape. Can take the Disengage or Hide action as a bonus action on each of its turns.

Giving

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