Large unknown, Unaligned
Armor Class 18 Shadows carapace
Hit Points 61 (10d10 + 6)
Speed 50 ft., Climb 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
22 (+6)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws STR +7, CON +4, WIS +6
Skills Acrobatics +19, Perception +19, Sleight of Hand +16, Stealth +22, Survival +16
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Necrotic
Condition Immunities Blinded, Deafened, Petrified, Poisoned, Restrained
Senses Darkvision, Tremorsense, Passive Perception 16
Languages All Speaks only through telepathy
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shadow Sense. If in dim, dark, or zero light the collector can fade into the shadows becoming hidden and its ac becomes 22

Shades Call. When initially seeing the collector all targets within 50 ft. are put in a sense of calm, make DC 18 wisdom save if target succeeds target does not become calm and purely sees collector for what it is

Actions

Black swarm. Melee Weapon Attack:  +8 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) necrotic damage. If target is hit make dc 15 perception check if failed target is blinded for three turns 

Mandible swipe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5)  necrotic damage. 

Bonus Actions

Shadows Fortune. When target is affected by black swarms, blinding effect the collector may make a mandible swipe as a bonus action.

 

 Mandible swipe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5)  necrotic damage. 

Reactions

Mental block. If collector is attacked attacker makes dc 13 wis save if failed attacker is stunned for one round 

Description

Large bug like creature with a spiders lower body, and a preying mantis upper body it’s skin is a writhing mass of worms, made of shadows that move and wriggle unnaturally, with large yellow orbs for eyes Carrying a rotting gray wood box.

 if affected by shades, call target sees only an amorphous shadow with a gray box.

collectors are passive by nature and will not attack unless provoked, if not provoked to attack collector will offer to trade wears by using telepathy. if not affected by shades call the initial telepathy will feel like a sharp ice pick in targets head.

if collector is forced to attack, they will initially try to disengage and run away. If the collector cannot run away, the collector starts screaming telepathically.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2024 8:07:46 PM
11
0
A1
Coming Soon
12/3/2024 8:21:28 PM
10
0
A2
Coming Soon
12/3/2024 8:27:43 PM
10
0
A3
Coming Soon

Monster Tags: monstrosityAbominations

Habitat: ForestUnderdark

Jjsquezz1

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