Shadow Sense. If in dim, dark, or zero light the collector can fade into the shadows becoming hidden and its ac becomes 22
Shades Call. When initially seeing the collector all targets within 50 ft. are put in a sense of calm, make DC 18 wisdom save if target succeeds target does not become calm and purely sees collector for what it is
Black swarm. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 5) necrotic damage. If target is hit make dc 15 perception check if failed target is blinded for three turns
Mandible swipe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) necrotic damage.
Shadows Fortune. When target is affected by black swarms, blinding effect the collector may make a mandible swipe as a bonus action.
Mandible swipe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) necrotic damage.
Mental block. If collector is attacked attacker makes dc 13 wis save if failed attacker is stunned for one round
Description
Large bug like creature with a spiders lower body, and a preying mantis upper body it’s skin is a writhing mass of worms, made of shadows that move and wriggle unnaturally, with large yellow orbs for eyes Carrying a rotting gray wood box.
if affected by shades, call target sees only an amorphous shadow with a gray box.
collectors are passive by nature and will not attack unless provoked, if not provoked to attack collector will offer to trade wears by using telepathy. if not affected by shades call the initial telepathy will feel like a sharp ice pick in targets head.
if collector is forced to attack, they will initially try to disengage and run away. If the collector cannot run away, the collector starts screaming telepathically.
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