Armor Class
12
(natural armor)
Hit Points
75
(9d12 + 18)
Speed
40 ft., Burrow 40 ft. It slides
STR
19
(+4)
DEX
11
(+0)
CON
19
(+4)
INT
10
(+0)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal but can't speak it
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Egulf. It will take 1 action to move over the target encompassing it and doing (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or be restrained.
Actions
Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Fire Bolt. It hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
Description
A big cluster of skeletons shrouded in mist
Lair and Lair Actions
It likes to roam catacombs and tombs.
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Posted Oct 7, 2019I thought this was a good idea