Chaos Leakage. Any creature within 5 feet of the Chaos Dog will take 1d10 necrotic damage.
Multiattack. The Chaos Giant makes 2 greatclub swings or 2 wild magic spits.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 20 (3d8 + 7) bludgeoning damage.
Rock. RangedWeapon Attack: +9 to hit, range 60/250 ft., 1 target. Hit: 23 (3d10 + 7) bludgeoning damage.
Wild Magic Spit. RangedWeapon Attack: +10 to hit, range 10/40 ft., 1 target. Hit: 25 (3d8 + 12) necrotic damage.
Stomp. A massive stomp on the ground cracking the earrh and causing difficult terrain.
Description
A giant oozing monster made of raw wild magic, like the traditional hill giant but instead infected with the raw unkempt power of wild magic.
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