Large Giant, Neutral Evil
Armor Class 20 Adamantine Plate
Hit Points 144 (9d12 + 81)
Speed 50 ft.
STR
23 (+6)
DEX
21 (+5)
CON
29 (+9)
INT
15 (+2)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +10, DEX +9
Skills Perception +10
Damage Resistances Bludgeoning, Fire, Piercing, Slashing
Condition Immunities Frightened, Grappled, Restrained
Senses Passive Perception 21
Languages Common, Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Adamantine Plate. The giant does not take the extra damage by being hit with a critical attack.

Blood Tracking. The giant can sense a creature who is not undead or a construct that has been reduced to half of its hit points or less within 1 mile. When fighting a creature that has been reduced to half of its hit points or less, the giant has advantage on all attacks against the creature. 

Blood for the Blood-God! The giant gains 15 temporary hit-points at the start of each of its turns.

Actions

Multiattack. The Blood-crazed Giant can make two greataxe attacks.

Greataxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) slashing damage. 

Bonus Actions

Aggressive. As a bonus action, the giant can move up to its speed toward a hostile creature that it can see.

Greataxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 6) slashing damage. 

Reactions

Bloody Repose. If a creature with half of its hit points or less misses a melee attack against the giant, the giant makes one attack against the target with its greataxe if they are within range.

Description

The Blood-crazed Giant yearns for battle. It cares little for the intricacies of boring daily life. The exchange of blows between two fighters and the thrill of a fight to the death is all they care about. 

Frankenbitz

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