Armor Class
15
(natural armor)
Hit Points
210
(20d10 + 100)
Speed
20 ft.
STR
15
(+2)
DEX
24
(+7)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 20
Languages
Understands the languages of its creator but can't speak
Challenge
19 (22,000 XP)
Proficiency Bonus
+6
Traits
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Bombard. Ranged Weapon Attack: +13 to hit, reach 200 ft., one target. Hit: 120 (13d20 + 10) bludgeoning damage.
Description
Large metal humanoid shape with a massive cannon in its chest.
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