Huge Swarm of Medium fiends, Chaotic Evil
Armor Class 100 plate
Hit Points 999 (11d20 + 2)
Speed
STR
30 (+10)
DEX
1 (-5)
CON
2 (-4)
INT
12 (+1)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +13
Damage Resistances All
Senses Passive Perception 20
Languages english
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

killl

cantrip. kill,kills all

spell. destroy,makes huge explosion

Actions

Action Name. punch

Action Melee Attack.  2d20 for damage d100 for hit

 

Bonus Actions

can instantly put on heavy armour

Reactions

no reaction. is not effected by things like prone and charmed

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

one of the Greek gods. can kill you in a second

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

septonion

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