Void Hunger (Regeneration). Cho'Gath regains 20 hit points at the start of its turn if it has consumed a creature within the last hour. If it takes psychic damage, this trait doesn’t function at the start of its next turn.
Vorpal Spikes (Recharges 5-6). Cho'Gath’s attacks release jagged spikes. As a bonus action, it causes all creatures within 20 feet to make a DC 18 Dexterity saving throw, taking 14 (4d6) piercing damage and being restrained on a failed save. A creature can use an action to make a DC 18 Strength check to free itself.
Colossal Growth. Whenever Cho'Gath kills a creature with its Feast ability, it grows larger. Its size increases by one category (to a maximum of Gargantuan) and it gains 20 temporary hit points. These hit points last for 1 hour.
Multiattack. Cho'Gath makes three attacks: one with its Bite and two with its Claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) slashing damage.
Rupture (Recharge 5-6). Cho'Gath targets a point on the ground within 60 feet. All creatures in a 20-foot radius centered on that point must make a DC 18 Strength saving throw. On a failed save, they take 31 (7d8) bludgeoning damage, are knocked prone, and their movement speed is halved until the end of their next turn. On a success, they take half damage and are not knocked prone.
Feral Scream (Recharge 5-6). Cho'Gath releases a deafening scream in a 30-foot cone. All creatures in the area must make a DC 18 Constitution saving throw. On a failed save, they take 27 (6d8) thunder damage and are silenced (unable to cast spells or speak) until the end of their next turn.
Feast. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature.
Hit: 55 (10d10) true damage. If the target is reduced to 0 hit points by this attack, Cho'Gath gains temporary hit points equal to its Constitution modifier (minimum of 1).
Legendary Actions
Cho'Gath can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Cho'Gath regains spent legendary actions at the start of its turn.
Vorpal Spike Burst. Cho'Gath releases a burst of spikes in a 10-foot radius. Each creature in the area takes 14 (4d6) piercing damage unless it succeeds on a DC 18 Dexterity saving throw.
Devour Essence (Costs 2 Actions). Cho'Gath targets one creature within 10 feet of it that is below its hit point maximum. That creature must make a DC 18 Constitution saving throw or take 27 (6d8) necrotic damage, and Cho'Gath regains hit points equal to half the damage dealt.
Void Step (Costs 2 Actions). Cho'Gath teleports up to 60 feet to an unoccupied space it can see.
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