Medium Fiend (Demon, Fiend), Chaotic Evil
Armor Class 15 Natural
Hit Points 35 (6d8 + 6)
Speed 30 ft., fly 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
16 (+3)
Skills Stealth +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Death Burst. When the Abyssal fly dies, it explodes in a burst of venomous gas. Each creature within 5 feet of it must make a DC 14 Dexterity saving throw, taking 2d6+3 poison damage on a failed save, or half as much damage on a successful one.

Actions

Piercing acid kiss. Melee sttack +5 to hit, reach 5 ft., one creature. Hit: 4 (2 d4) slashing damage plus 2 (1d4+2) acid damage.

Acid spray. The mephit exhales a 15-foot cone of acid. Each creature in that area must make a DC 14 Dexterity saving throw, taking 8 (2d6+2) acid damage on a failed save, or half as much damage on a successful one.

Innate spellcasting: The Abyssal fly can cast the following spells at will without any component:

Acid arrow: The spellcasting ability is charisma. +5 to hit.

 

Lafonicus91

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