Armor Class
15
Natural
Hit Points
35
(6d8 + 6)
Speed
30 ft., fly 30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
7
(-2)
WIS
10
(+0)
CHA
16
(+3)
Skills
Stealth +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the Abyssal fly dies, it explodes in a burst of venomous gas. Each creature within 5 feet of it must make a DC 14 Dexterity saving throw, taking 2d6+3 poison damage on a failed save, or half as much damage on a successful one.
Actions
Piercing acid kiss. Melee sttack +5 to hit, reach 5 ft., one creature. Hit: 4 (2 d4) slashing damage plus 2 (1d4+2) acid damage.
Acid spray. The mephit exhales a 15-foot cone of acid. Each creature in that area must make a DC 14 Dexterity saving throw, taking 8 (2d6+2) acid damage on a failed save, or half as much damage on a successful one.
Innate spellcasting: The Abyssal fly can cast the following spells at will without any component:
Acid arrow: The spellcasting ability is charisma. +5 to hit.
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