Keen Hearing and Sight. The squad has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Weakened Squad: When this creature's hit points fall below 50, the damage dealt from each attack is decreased by 2 of the die type of the attack. (i.e., longbow only deals 3d8, shortsword only deals 2d6).
Multiattack. The squad makes 1 melee attack or two ranged attacks.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 6) piercing damage.
Longbow. Ranged Weapon Attack: +9 to hit, ranged 150/600 ft., one target. Hit: 28 (5d8 + 8) piercing damage.
Arrow Rain: Use 1 action. Pick an area with a radius of 20ft within 150/600 ft. At the start of this creatures next turn, all creatures in that area must make a Dexterity Saving throw, DC 15, or take 6d6 piercing damage on a failed save or half on a success. If the area is beyond 150 ft away, the targets have advantage on the saving throw.
Reload: This creature must take this bonus action after using Arrow Rain.
Slash and Shoot: By using this bonus action, the squad can use 1 shortsword melee attack and 1 ranged long bow attack.
Description
A squad of archers is a dangerous foe; few things put more fear on the battlefield than the sound of arrows screaming down and raining death.
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